digital audio production & animation, game, AR/VR soundtracks

Boombox – audio-driven VR game

At the 2-day (5.-6. August 2017) global VR hackathon in Berlin working on the music for our new virtual-reality project: Boombox, an interactive three-dimensional song-building experience for HTC/Vive. People had a blast playing the producer!

So far, the building blocks/booming boxes have a range of flexible electronic sounds, which could be put together to make anything from experimental, ambient, techno, house, to even progressive or trance towers. We’re now planning to deepen the interactive experience by adding on effects and mixers – and many more sounds.

Here’s a video capture of Herr Pixtur playing producer on the first prototype:

 


 

Welcome Above – virtual reality game 

I’m ecstatic to be creating the ethereal soundtracks to the various worlds of this gorgeous project – a fun, new multiplayer VR bird flight simulation for HTC/Vive. The prototype was mostly built during an intensive 7-day retreat at the Farbrausch “Elite-Haus” and thus far includes 4 worlds. Everything’s very much still a work in progress and being chiseled out, but here’s a tiny glimpse into one of the landscapes in its current stage. More to come…

 

 

Update (March 2017): a prototype version of our game was an absolute hit at CeBIT 2017!! We had some amazing feedback and are motivated to continue developing it – so stay tuned! This elegant flier even came back around the second day with a purposely bird-matching pink, feathery sweater:

 


 

Music & Sound for corporate clients (ongoing)
I’m frequently on board doing soundtracks, sound design and voice-overs for interactive VR/AR applications and related videos for clients (such as Deutsche Telekom, Clariant, Jägermeister, Facebook, Innogy) that are internationally showcasing innovative projects.

 


 

SleepLab – launched May 2017!


Dystopian dreamworlds & sonic insomniac daymares. SleepLab is an electronic music and live audiovisual project that I initiated with the support of insane-in-the-membrane HC/punk veteran Al Burian and demoscener visuals master, Pixtur.  SleepLab fuses my often classical, avant-garde, ambient, experimental, post-rave, synth-based electronic works and vibe together with theirs, creating quite an eclectic and unique psychedelic experience in the process. SleepLab is also a small DIY platform for releasing our project-related music, digitally as well as on old-skool tape. And it’s also a sonic laboratory for other audio-driven multimedia experiments such as VR/AR game developing. We’re where the dreamy, nostalgic analogue past meets and fuses with the dystopian digital future. The project is ever-morphing – come check us out in person or online! And please help spread the word and some positive sonic vibes by following us on bandcamp and facebook.

The Above One EP is the first of a selection of the soundtrack made for and inspired by the aforementioned virtual reality bird-flight simulation game “Welcome Above”. “Above One” is an ambient sonic journey through the ethereal perspective of a bird in flight. The Above One EP is available for digital purchase at SleepLab Records / sleeplab.bandcamp.com. Thanks for your support!


The Hinterhof Suite No.1 cassette is available for purchase through bandcamp or directly from/at Staalplaat.

 


 

True Color by Still (2016)

And the dark synth madness continues…! This real-time animation production is an invitation for Evoke 2016 in Cologne and was released at Revision 2016 in Saarbrücken. One year later it was nominated for the Meteoriks 2017 Best High-End Demo award. Enjoy the psychedelic journey into the reaction diffusion feedback function…

 


 

A Planet’s Lava Lamp by Christian H (2015)

Friends of outer space, data visualization and ambient, abstract music: here’s a small project I worked on with DLR CFD specialist Christian Hüttig. It’s a simulation of a convecting Mars interior over a duration of 1.4 billion years. In other words: a Martian lava lamp. 🙂

 


 

Parnassum by Still (2015)

I worked with team Still on a real-time animation project where I played the piano “cover” of Debussy’s Dr Gradus ad Parnassum, which was used as the sonic backdrop to feature and explore in their software the visualization of piano notes with particle effects. “Parnassum” won 2nd place in the Demo-Compo at Evoke 2015 in Cologne, Germany – a pleasant surprise!

 


Nothing Changes by Still (2015)

It was fun creating the darker, ambient sonic atmosphere for this video, another Still production that was filmed and edited on an iphone6. Delighted that it picked up a 2nd place at Deadline Berlin 2015.

 


 

meet the deadline by Still (2014)

My track “Channelling” was released in summer 2014 as the soundtrack for the Deadline 2014 Berlin demoparty invitation, “meet the deadline” by the demoscene group Still.

 


 

c’t magazine’s “Game Over” remix competition (2014)

My first remix EVER went vinyl!! I was one of the 9 final winners in c’t magazine‘s “Game Over” by ct magazineAchim Kück Trio remix competition. This means my dark, experimental, psychedelic ambient track -“Game Over (Lucid remix)” – was released on LP and CD.  The competition results were published in c’t‘s 2014 No.9 issue, and they very generously wrote a whole paragraph (in German) about me/my piece.

You can see c’t magazine‘s jury discuss/recap their analysis of the top picks in the video (in German) in the following link. Feel free to fast forward to 21:00.  http://www.heise.de/ct/artikel/c-t-Remix-Wettbewerb-Game-Over-2047534.html

 


 

Beta by Still (2011)

My very first soundtrack release was through the demo-group Still, who used one of my songs for their real-time animation, “Beta”.

“Beta” won 1st place in the Demo-Compo at Evoke in Cologne, Germany (2011); and 1st place for Most Original Concept at the 10th Annual Scene.org awards in Helsinki, Finland (2012).

 


 

 

As LucidBerlin on social media: follow me on soundcloud and/or instagram for sneak peeks into recent projects and experiments…